Collapse in the digital age
When talking about the end of the world, Collapse is one related concept coming back regularly. In this panel discussion we will explore the movement of Collapsollogy in the context of our technological world. We invite thinkers, artists game developers to present their work and perspective on the topic.
Dr Athina Karatzogianni is Associate Professor in Media and Communication and Director of the Institute for Cultural and Media Economies (CAMEo) at the university of Leicester, UK.
Athina is principal investigator for the H2020 DigiGen focusing on how adolescents use digital networks for political participation, she is also keen to discuss other favorites, such as the use of digital networks by activists, dissidents and insurgents, and topics such as corporate and alternative digital governance, surveillance, and digital politics more broadly.
photo: Marita Liulia
Media theorist and critic founder of Institute of Network Cultures, NL
In this lecture he will speak of earlier expressions ‘collapsology’ and the link with (critical) internet culture. What does the old saying ’networking is notworking’ mean today?
The breakdown of today is often experienced first as a mental one. What does it mean when we have to exercise ‘physical distancing’ while endulging in an excess of social media use? What does economic breakdown mean in an age of seamless connectivity?
Once we got used to the permanent collapse, all we’re left with is poverty, both in terms of income, mental health and social imagination, stuck on platform, without knowing that ‘another network is possible’.
Game developer, “Even in Arcadia”
Phoebe Shalloway (they/she) is a game developer and writer from the United States. They are especially interested in experimental narrative forms, interdisciplinary media, and media that deal with issues of environmental catastrophe and capitalism.
They made the game Even in Arcadia as their senior thesis project at Vassar College, Class of 2018. The project aims to explore the relationship between humans, the built environment, and “nature” under capitalism, and was also influenced by immersive theater, media theory, and the theories of the activist/artist group the Situationist International.
Phoebe has also created several other small and strange solo games, which can be played at https://girldebord.itch.io/
photo: Marita Liulia
Mélas de Saturne is the point of departure for a display which tests the potential meta-narratives in the formation of new collective memories and ecologies. In ART-O-RAMA, Ntjam’s speculative analysis of the mélas – a black liquid infiltrating and disrupting established systems of perceptions and nominations of fixed (id)entities – .
Overlapping references to ancestral rituals, outer space explorations and hypothetic underwater civilizations, Ntjam’s work uses ontological fictions and trans-historical aesthetics as tools for a practice of emancipation, deconstructing and reinventing the concept of origin to promote the emergence of inclusive, processual and resilient communities.