Created by Valve
I have played Half-Life a long time ago and as a gamer it was always a point of reference for “us”. ‘Ah, you remember Half Life? Back in the days, facking amazing! Almost as good as Duke Nukem! ah YES!’
…almost always the same conversation. Everyone played it back then, for me anyways, on my fathers computer which was in his “private chambers” in the basement.
Many Half Life mods and fan-mades came after, but I lost touch with the game for some billion years. Until recently, when it came up on steam (I really dont follow release dates so for me it just happend to be
there, out of nowhere, hurray!)
Half life : Alyx is a whole new world (Aladdin singing intended) and uncomparable to any other VR FPS.
For one the use of VR is incredible and sets a new standard for the use of the VIVE. I was curious how the mechanics of a FPS would translate to the VIVE headset. As a frequent FPS player (CS:GO) I am used to fast movement, straving, crouching etc. (sorry for the game slur), but after some getting used to it the movents in the world of Alyx feel kind of natural although not as fast paced as i would play an FPS. I still have to be carefull to not run into real’ walls 🙂 so iam holding back a bit on the jumping and straving :).
You play the game as the character Alyx as you enter a quarantine zone to rescue your captured father. You collect weapons and shoot your way through an incredible world which is mixed up with a stunning and incredibly dangerous (possibly) interdimensional fungi and headcrabs and zombies and crossdimensional beeings and and and and and and.
At this point i must say i have not finished the game just yet, so I also can’t really spoil anything storywise :), but so far the story is a bit of a mysterie but very intriguing otherwise.
I have never really been fooled by the often incredible immersiveness of VR but it so happend that I forgot the pre-apocalyptic world outside for a bit, one reason for this is the incredible attention to detail.
I can pick up markers and write on walls, wear helmets for no reason, throw around some stuff and push buttons that do nothing.
I guess it’s that ‘nonsense’ that gives it that feeling, the game lets go a bit of the whole ‘c’mon plaaaay me please’ and lets me wonder around and be myself for a little bit, before I decide to pick up the shotgun and go on electric monster dog hunting :).
As a quick conclusion to this wonderfull deep inside into the realm of virtual fruits, I love the game although I am maybe – just maybe – a little to nostalgia smitten and overwhelmed by glittery graphically fungi things so my review is 10 out of 8 headcrabs.