COLLIDERS Playful Makers Meet-up
- PLAY
- TALKS
- MEET-UP
- MAKER
- GAMES
WHAT IS COLLIDERS?
COLLIDERS is our monthly meet-up for playful makers, enthusiasts, producers, artists, curators, and all people interested in game making. At Colliders we brainstorm, present our progress, give feedback, enjoy creations and, of course, we play!
Colliders purpose is to develop a local network around indie/arthouse game makers and playful artists. With Colliders, we want to support each other and create more opportunities for collaborations and exchange.
Colliders has a different theme and game selection for each month, this time is dedicated to:
BRUTALIST ENVIRONMENTS
We will explore digital worlds where architecture is the main protagonist of the experience.
GAMES
- Vignettes by Memodol. A momentum-based platformer inspired by brutalist graphic design.
- Fallstruktur by Fynn Levy, Rollin'Barrel, Stuffed Wombat. It takes a while to go back to sleep, but inevitably, you return.
- Hypogea. Escape from a mysterious underground megastructure in this short atmospheric 3d-platformer.
- Blackshard, by Redlock Studio, Enclave. A first-person exploration game. Wander through a strange megastructure, the Labyrinth, to unravel its mysteries.
- Concrete Temor by Mike Klubnika. A short experimental horror game about plastic explosives and soviet apartments, where the story is told from multiple perspectives
- 0_abyssalSomewhere by nonoise. Stroll through the waters of a concrete realm.
TALKS
- We want to hear you by Josephine Patrick Mannion
- (On-site talk at 19:30)
- Architecture meaning in Dark Souls by Jaime Menendez
- (Hybrid talk at 21:00 - Follow this link if you can't attend physically)
📅 WHEN: Thursday, November 13
📍 LOCATION: GrensFrequentie, Muziekkwartier 3rd floor, Willem Wilminkplein 1, 7511 PG Enschede
🕡 TIME: 18:30 to 22:30
Free entrance!
