COLLIDERS Meet-up – Circular Arcades
COLLIDERS is our monthly meet-up for playful makers, programmers, enthusiasts, producers, artists, designers, curators, and all people interested in game making. At Colliders, we brainstorm, present our progress, give feedback, enjoy creations and, of course, we play!
Colliders purpose is to develop a local network around indie/art house game makers and playful artists. With Colliders, we want to support each other and create more opportunities for collaborations and exchange.
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📅 WHEN: Wednesday, October 14
📍 LOCATION: Sickhouse! Oldenzaalsestraat 128, Enschede.
🕡 TIME: 18:30 to 22:30
🎟️ PRICE: Free entry
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Arcade games are simple yet adictive. You always want to play one more time. Again and again. They gather people in the queue, willing to beat the highscore. We love those kind of games, and we would like to see what kind of arcade games you can make. For the upcoming Colliders in October the theme will be Circular Arcades.
Why circular? Because we are not looking for any kind of arcade games, but games that can be played in a ventilator. Yes, you heard right. For the Overkill we will be exhibiting Ventilastation and we would love to have some games from our community available to play. If you have never made a game for a ventilator, don’t wory, me neither. That is why we will have one ofthe developers behind this experimental open-source game console, telling us how to make games for it.

GAMES ON DISPLAY
Playable at the EXHIBITION Space
- A Dance of Fire and Ice by 7th Beat Games
- Orbix by Gummy Grenade Games
- Holey Hell by Daniel Linssen
- Ꙩ by sirmilkman
- Spin Ghost by calmdv
PRESENTATIONS
Starting at 19:00 at the MOKUMOKU Room
How to make games for Ventilastation
🗣️ Alejandro J. Cura
In this presentation Alejandro will guide us through the process of developing games for Ventilastation, an open source electromechanical game console with an odd display, built for creating and playing circular video games.
⚠️ Recommended to bring your own laptop or bring someone with one ⚠️
Two no-code tools for game development: CellSpace and JGame AI
🗣️ Boris van Schooten
The creator of CellSpace and JGame AI will tell us more about the tools. CellSpace uses a cellular automata like system with which you can define a game by just entering cellular automata transformation rules. JGame AI is a graphical development environment in which you can create a game gamemaker-style, but where you define game entities and level map generators in plain English, which are then compiled into code using AI. This enables full control over the game design without having to write or understand code.
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📅 WHEN: Wednesday, October 14
📍 LOCATION: Sickhouse! Oldenzaalsestraat 128, Enschede.
🕡 TIME: 18:30 to 22:30
🎟️ PRICE: Free entry
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